Run each scene in a draft against this list before deciding it stays as written. Each item corresponds to a test in §7 or a pattern in §8. Engine I can state in one sentence what the viewpoint character wants in this scene, right now. Something is in the way, and getting past it costs something I can name. Change I can write the two parallel sentences: what was true at the start, what is no longer true at the end. This is not a shift the reader has already been given elsewhere. Domains I can name which domains — plot, character, theme, texture, relational — the scene actively serves, and annotate each with the specific change. The scene serves at least two, or I have a specific reason it needs only one. Mode I have asked whether this material should be a scene at all, and tried it in at least one other mode (§6.4). Habitual material is told iteratively rather than dramatised as a single day. Execution The scene begins at the first moment the want is in operation. It ends on the last moment the value moves, not on its explanation. Book scale Removing this scene would cost the reader something identifiable, and would leave a later scene unearned. The scene is in the register — action or reflection — that this point in the book requires.